Friday, 25 January 2013
Working life in a creative gaming team
(AKA - Art Director or Creative Manager)
The Lead Artist is responsible for the overall look of the game.
Working with the Game Designer in the first instance, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.
The Lead Artist produces much of the initial artwork themselves, setting creative and technical standards and also determining the best tools and techniques to deploy.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicm84xzNxFWvFvfuATpck_4Q3qQjcBhQOWZvBMrF9gCKHGs4oYiDSFK586V5TPCo9DBW6g8EpgTrgoMET95EJ-LSlfIJzI1cy7dGN8dZVMQA1alo0a0qGTeYhcHC1d0LiLoNc1fgIHK51-/s1600/asset_11045_hl.jpg)
Lead Programmer:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFc8dkuvUoK6CgcTgtYGU9BrEgbBp6F3xSEu9MUpU9jVpWRQjpAWhOX5Fgu3siH54vEhojS8cEUr8DxuMwFLt5MqWh02aIAwvGqJXWRyzyzUjkgqIbnTQQP9Vzw-HfMvWM3y2b1uRkpCy4/s1600/asset_10953_hl.jpg)
Programmer:
Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. They test the code and fix bugs, and they also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems.
The programmer works with the lead programmer to create the AI (artificial intelligence), game engine development, user interface, tools development, and the physics of the game.
Advantages:
- Ability to do what you love to do.
- Industry seems to be growing while others are declining
- Software engineers, animators, graphic designers, sound engineers and writers working in the gaming industry can benefit from the tremendous opportunities that are available.
- Game designers work long hours
- Spending a great amount of time in front of a computer can be hard on the eyes and back
- Poor posture while sitting in front of a computer can also contribute to the negative effects of long hours as a video game designer
- The number of workers seeking opportunities increases as the
- The ability to stand out from the crowd becomes more difficult
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