Friday, 25 January 2013

Dulce et decorum est pro patria mori


Working life in a creative gaming team


Game Designer:                                                                                                                                       
 
Game Designers are responsible for devising what a game consists of and how it plays. They plan and define all the elements and components of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.
 
Sometimes the Game Designer is the originator of the game’s concept or premise. More often, most of the core ingredients are already defined and the Game Designer must decide how to create the best game using these elements, within the constraints of budget and timescale.
 
 
Lead Artist:
 
(AKA - Art Director or Creative Manager)
 
The Lead Artist is responsible for the overall look of the game.
Working with the Game Designer in the first instance, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.
 
The Lead Artist produces much of the initial artwork themselves, setting creative and technical standards and also determining the best tools and techniques to deploy.
In conjunction with the producer, the Lead Artist puts together and manages the team of artists and animators who produce the bulk of the art assets for the game (including environments, characters, objects and effects) under the Lead Artist’s direction.
 
 
 
 
 
Lead Programmer:
 
The Lead Programmer leads the programming team responsible for creating all the computer code which runs and controls a game. Programmers have various roles and specialisms including AI (artificial intelligence), game engine development, user interface, tools development, and physics. These are all overseen by the Lead Programmer who is responsible for the technical specification of the game and manages the overall code development process. It is also their job to make sure that everything happens effectively and on time. Lead Programmers are employed by development studios, either independent or publisher-owned. This is one of the highest paid roles in the games industry, reflecting the responsibility that goes with the role and the skills and experience required. This high pressured job can involve hard work and very long hours. The Lead Programmer must also inspire the creativity and technical excellence at the heart of game development.
 
 
 
Programmer:
Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. They test the code and fix bugs, and they also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems.
 
The programmer works with the lead programmer to create the AI (artificial intelligence), game engine development, user interface, tools development, and the  physics of the game.
 
 
 Advantages and disadvantages of the kind of contract or work patterns people in the gaming industry:

Advantages:

  • Ability to do what you love to do.
  • Industry seems to be growing while others are declining
  • Software engineers, animators, graphic designers, sound engineers and writers working in the gaming industry can benefit from the tremendous opportunities that are available.
Disadvantages:

  • Game designers work long hours
  • Spending a great amount of time in front of a computer can be hard on the eyes and back
  • Poor posture while sitting in front of a computer can also contribute to the negative effects of long hours as a video game designer
  • The number of workers seeking opportunities increases as the
  • The ability to stand out from the crowd becomes more difficult



Friday, 14 December 2012

Video gaming


Controversies surrounding video games:

Controversies surrounding Call of Duty: Modern Warfare 2

In November 10, 2009 call of duty: modern warfare 2 came out. Originally it was supposed to PEGI 15 but one chapter in the game called "No Russian" you enter a Russian airport with Vladimir Makarov and three others and gun down the entre airport containing civilians and airport guards and Vladimir Makarov says that you cannot speak Russian.

In result the game was changed from PEGI 15 to a PEGI 18 and world-wide Controversy arose.

Russia's reaction:

This controversial mission was removed from the Russian PC version of the game. It was originally reported that sales of the console editions of Modern Warfare 2 were delayed in Russia due to an ordered recall, but Activision has called this report false. Activision stated that they made the decision to remove the "No Russian" mission from the game prior to the game's release as they did with the Russian PC version which was released before the console versions. The decision to remove the mission was made after consulting with local counsel since Russia has no formal ratings board. The only other body who has the authority to pass ratings on video games in the Russian Federation is the Television and Film Classification Board (CRRS), who refused to comment on the controversy.

Different types of PEGI's

Appropriate for children from a certain age of 7 year's old


The content of games given this rating is considered suitable for all age groups. Some violence in a comical context (typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is acceptable. The child should not be able to associate the character on the screen with real life characters, they should be totally fantasy. The game should not contain any sounds or pictures that are likely to scare or frighten young children. No bad language should be heard.

 

 

Appropriate for children from a certain age of 12 year's old



Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non-graphic violence towards human-looking characters or recognisable animals, as Well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives.

 

Appropriate for children from a certain age of 16 year's old

 

 

This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.

 

 

Appropriate for children from a certain age of 18 year's old

 


The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence and/or includes elements of specific types of violence. Gross violence is the most difficult to define since it can be very subjective in many cases, but in general terms it can be classed as the depictions of violence that would make the viewer feel a sense of revulsion.

 

I agree/disagree with gaming classification because…

I both agree and disagree with gaming classification.

 A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors.

The reason why is that, having a guideline that video gaming can use to made their games is good so they know what they can and not do. This can also be used to target a particular audience and what they can put in the game which is in the guidelines of that PEGI.

 But I also be a bad thing because a game developer wants to put something into a game but they have been told to stay in a particular PEGI rating so they can’t put that thing in because it breaks the rules of the PEGI system  and it doesn’t make the video  game as good as it can be.



Friday, 12 October 2012

The script

HISTORY OF XBOX: 360: Documentary 


Int. Classroom. Day

KIERAN speaks to camera. casual looking. talking to camera.

KIERAN

Hello my name is KIERAN and I am going to talk to you about the history of the Xbox and the Xbox 360.And it's future in online gaming.

Xbox was once one of the greatest consoles of home gaming. the first gaming console that Microsoft released was the "Xbox", it was released on, 2001 in north america, February 2002 in Japan, and in march, 2002 in Australia and Europe. Microsoft is going into its sixth-generation of gaming gaming consoles now.

Microsoft released an update in 2002 which allowed prayers to interact with each other and play online games. it was such a popular feature on the Xbox that the critics stated that Xbox live had a better online experience than Sony's play station 2, although Xbox live needs a subscription.

In November 2005, Microsoft released the Xbox 360; it was the big brother to the first Xbox. the first Xbox was discontinued in north america and in 2006.

the last we saw of the first Xbox was in 2007 when it finally died out due to the Xbox 360 and it was the end of the first generation Xbox.

The successor to the first Xbox is the Xbox 360 which microsoft unveiled on MTV on may 12, 2005 which more information was reviled at E3 2005.

The Xbox was released on November  22, 2005, in the united states and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan.It was launched in 36 countries, more than any other console in a single year.

The main new features of the new Xbox 360 are its integrated Xbox live service that allows players to "complete online" that allows to download arcade games, games, game demo's, trailers, TV shows, music and movie's and its window media Center multimedia capabilities. As well the Xbox 360 also offers region specific access to third-party media streaming application such as Netflix, Iplayer, lovefilm and ESPN in the USA or sky go in the UK, linked to the development of 'kinect'. 

The Xbox 360 launched with 14 games in north america and 13 in Europe. the console's best-selling game for 2005, Call Of Duty, sold over a million copies. five other games sold over a million copies  in the consoles first year on the market: Ghost Recon advanced war fighter, The elder scrolls IV: Oblivion, Dead or Alive 4, Saints Row and Gears Of war. Gears of war would become the best-selling game on the console with 3 million million copies in 2006, before surpassed in 2007 by Halo 3 with over 8 million copies.

To come to a conclusion we have to think the pro's and con's of the Xbox and the Xbox 360.

Xbox has some really good features like:

good game play and control, good game design and graphics as well as it is very sociable.

good updates. it has a great variety of app's that allows you to convert your Xbox to a PC to surf the Internet.

On the other hand it has negative features such as:

The community is not the best. The connectivity to the console with your Internet is not great.

So in my opinion Microsoft, Xbox 360 is growing but it could be better and looking it has good potential in the gaming market.
                     
                                                             FADE TO BLACK