Friday, 1 March 2013
Friday, 1 February 2013
radio - miss dookhee
Broadcast radio:
Definition: live broadcasts radio
(broadcasted around the world)
Kiss FM – music, news highlights,
Radio 1 – music, commentary’s
Heart radio – music,
Non-broadcast radio:
Definition: pre-recorded radio
(private radio, just a certain amount of people can view it)
Asda radio
Hospital radio
City college radio
How is radio programmes made?
·
In a radio booth.
·
They are made in
ham radio (up to a certain distance)
·
Made in studio’s
·
On a boat
·
Special effects
·
Equipment
Why is radio programmes made?
·
To inform
·
To Advise
·
To entertain
·
To promote
·
To be used in
combat and war
·
Target audience
·
People who like a
certain types of music.
·
People who want
to listen to other stuff than music.
What are the differences in radio
programmes and TV/visual programmes?
Radio:
Radio station newscasts can range from as little as a minute to as much as
the station's entire schedule, such as the case of all-news radio, or talk
radio. Stations dedicated to news or talk will often feature newscasts, or
bulletins, usually at the top of the hour, usually between 3 and 8 minutes in
length. They can be a mix of local, national and international news, as well as
sport, entertainment, weather and traffic, or they may be incorporated into
separate bulletins. There may also be shorter bulletins at the bottom of the
hour, or three at fifteen minute intervals, or two at twenty minute intervals
TV:
Newscasts, also known as bulletins or news programs, differ in content,
tone and presentation style depending on the format of the channel on which
they appear, and their timeslot. In most parts of the world, national
television networks will have network bulletins featuring national and
international news. The top rating shows will often be in the evening at 'prime
time', but there are also often breakfast time newscasts of two to three hours
in length
The difference between AM and FM?
AM means amplitude modulation. In this
technique, the amplitude or height of the carrier signal increases and
decreases as the base signal changes. AM radio signals will travel great
distances so a single transmitter can cover large areas.
FM means Frequency Modulation where the frequency of the carrier signal increases and decreases to represent the change in voltage of the base signal. FM signals tend to offer better signal quality than AM but the range is far less, demanding multiple transmitters to cover the same area as one AM transmitter.
FM means Frequency Modulation where the frequency of the carrier signal increases and decreases to represent the change in voltage of the base signal. FM signals tend to offer better signal quality than AM but the range is far less, demanding multiple transmitters to cover the same area as one AM transmitter.
Information:
Drama:
Jingles:
Music/speech:
News:
Discussion/Talk:
Commercial/advertising:
Audience: - non broadcast - broadcast
In store: Asda
Music TV: MTV or 4music
Internet radio: Kiss FM
CD: Maroon 5: Overexposed
DAB: Kiss FM or Heart radio
Community Radio: BBC local radio or pirate radio stations
YouTube: Tons of video’s (e.g. music)
Downloads: UTorrent
Podcast: rooster teeth podcasts
Friday, 25 January 2013
Working life in a creative gaming team
(AKA - Art Director or Creative Manager)
The Lead Artist is responsible for the overall look of the game.
Working with the Game Designer in the first instance, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.
The Lead Artist produces much of the initial artwork themselves, setting creative and technical standards and also determining the best tools and techniques to deploy.
In conjunction with the producer, the Lead Artist puts together and manages the team of artists and animators who produce the bulk of the art assets for the game (including environments, characters, objects and effects) under the Lead Artist’s direction.
Lead Programmer:
The Lead Programmer leads the programming team responsible for creating all the computer code which runs and controls a game. Programmers have various roles and specialisms including AI (artificial intelligence), game engine development, user interface, tools development, and physics. These are all overseen by the Lead Programmer who is responsible for the technical specification of the game and manages the overall code development process. It is also their job to make sure that everything happens effectively and on time. Lead Programmers are employed by development studios, either independent or publisher-owned. This is one of the highest paid roles in the games industry, reflecting the responsibility that goes with the role and the skills and experience required. This high pressured job can involve hard work and very long hours. The Lead Programmer must also inspire the creativity and technical excellence at the heart of game development.
Programmer:
Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. They test the code and fix bugs, and they also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems.
The programmer works with the lead programmer to create the AI (artificial intelligence), game engine development, user interface, tools development, and the physics of the game.
Advantages:
- Ability to do what you love to do.
- Industry seems to be growing while others are declining
- Software engineers, animators, graphic designers, sound engineers and writers working in the gaming industry can benefit from the tremendous opportunities that are available.
- Game designers work long hours
- Spending a great amount of time in front of a computer can be hard on the eyes and back
- Poor posture while sitting in front of a computer can also contribute to the negative effects of long hours as a video game designer
- The number of workers seeking opportunities increases as the
- The ability to stand out from the crowd becomes more difficult
Friday, 14 December 2012
Video gaming
Controversies surrounding video games:
Controversies surrounding Call of Duty: Modern Warfare 2
In November 10, 2009 call of duty: modern warfare 2 came out. Originally it was supposed to PEGI 15 but one chapter in the game called "No Russian" you enter a Russian airport with Vladimir Makarov and three others and gun down the entre airport containing civilians and airport guards and Vladimir Makarov says that you cannot speak Russian.
In result the game was changed from PEGI 15 to a PEGI 18 and world-wide Controversy arose.
Russia's reaction:
This controversial mission was removed from the Russian PC version of the game. It was originally reported that sales of the console editions of Modern Warfare 2 were delayed in Russia due to an ordered recall, but Activision has called this report false. Activision stated that they made the decision to remove the "No Russian" mission from the game prior to the game's release as they did with the Russian PC version which was released before the console versions. The decision to remove the mission was made after consulting with local counsel since Russia has no formal ratings board. The only other body who has the authority to pass ratings on video games in the Russian Federation is the Television and Film Classification Board (CRRS), who refused to comment on the controversy.
Different types of PEGI's
Appropriate for children from a certain age of 7 year's old
The content of games given this rating is
considered suitable for all age groups. Some violence in a comical context
(typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is
acceptable. The child should not be able to associate the character on the
screen with real life characters, they should be totally fantasy. The game
should not contain any sounds or pictures that are likely to scare or frighten
young children. No bad language should be heard.
Appropriate for children from a certain age of 12 year's old
Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non-graphic violence towards human-looking characters or recognisable animals, as Well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives.
Appropriate for children from a certain age of 16 year's old
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.
Appropriate for children from a certain age of 18 year's old
The adult classification is applied when the
level of violence reaches a stage where it becomes a depiction of gross
violence and/or includes elements of specific types of violence. Gross violence
is the most difficult to define since it can be very subjective in many cases,
but in general terms it can be classed as the depictions of violence that would
make the viewer feel a sense of revulsion.
I agree/disagree with gaming classification
because…
I both agree and disagree with gaming
classification.
A video game content rating system is a system
used for the classification of video games into suitability-related groups.
Most of these systems are associated with and/or sponsored by a government, and
are sometimes part of the local motion picture rating system. The utility of
such ratings has been called into question by studies that publish findings
such as 90% of teenagers claim that their parents "never" check the
ratings before allowing them to rent or buy video games, and as such calls have
been made to "fix" the existing rating systems. Video game content
rating systems can be used as the basis for laws that cover the sales of video
games to minors.
The reason why
is that, having a guideline that video gaming can use to made their games is
good so they know what they can and not do. This can also be used to target a particular
audience and what they can put in the game which is in the guidelines of that
PEGI.
But I also be a bad thing because a game developer
wants to put something into a game but they have been told to stay in a
particular PEGI rating so they can’t put that thing in because it breaks the
rules of the PEGI system and it doesn’t
make the video game as good as it can
be.
Friday, 7 December 2012
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