Friday, 8 March 2013
Conditions of employment: the boundaries in gaming
Controversies surrounding video games:
Controversies surrounding Call of Duty: Modern Warfare 2
In November 10, 2009 call of duty: modern warfare 2 came out. Originally it was supposed to PEGI 15 but one chapter in the game called "No Russian" you enter a Russian airport with Vladimir Makarov and three others and gun down the entre airport containing civilians and airport guards and Vladimir Makarov says that you cannot speak Russian.
In result the game was changed from PEGI 15 to a PEGI 18 and world-wide Controversy arose.
Russia's reaction:
This controversial mission was removed from the Russian PC version of the game. It was originally reported that sales of the console editions of Modern Warfare 2 were delayed in Russia due to an ordered recall, but Activision has called this report false. Activision stated that they made the decision to remove the "No Russian" mission from the game prior to the game's release as they did with the Russian PC version which was released before the console versions. The decision to remove the mission was made after consulting with local counsel since Russia has no formal ratings board. The only other body who has the authority to pass ratings on video games in the Russian Federation is the Television and Film Classification Board (CRRS), who refused to comment on the controversy.
Different types of PEGI's:
Appropriate for children from a certain age of 7 year's old
The
content of games given this rating is considered suitable for all age groups.
Some violence in a comical context (typically Bugs Bunny or Tom & Jerry
cartoon-like forms of violence) is acceptable. The child should not be able to
associate the character on the screen with real life characters, they should be
totally fantasy. The game should not contain any sounds or pictures that are
likely to scare or frighten young children. No bad language should be heard.
Appropriate for children from a certain age of 12 year's old
Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non-graphic violence towards human-looking characters or recognisable animals, as Well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives.
Appropriate for children from a certain age of 16 year's old
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.
Appropriate for children from a certain age of 18 year's old
The
adult classification is applied when the level of violence reaches a stage
where it becomes a depiction of gross violence and/or includes elements of
specific types of violence. Gross violence is the most difficult to define
since it can be very subjective in many cases, but in general terms it can be
classed as the depictions of violence that would make the viewer feel a sense
of revulsion.
I
agree/disagree with gaming classification because…
I
both agree and disagree with gaming classification.
A video game content rating system is a system
used for the classification of video games into suitability-related groups.
Most of these systems are associated with and/or sponsored by a government, and
are sometimes part of the local motion picture rating system. The utility of
such ratings has been called into question by studies that publish findings
such as 90% of teenagers claim that their parents "never" check the
ratings before allowing them to rent or buy video games, and as such calls have
been made to "fix" the existing rating systems. Video game content
rating systems can be used as the basis for laws that cover the sales of video
games to minors.
The reason why is that, having a
guideline that video gaming can use to made their games is good so they know
what they can and not do. This can also be used to target a particular audience
and what they can put in the game which is in the guidelines of that PEGI.
But I also be a bad thing because a game
developer wants to put something into a game but they have been told to stay in
a particular PEGI rating so they can’t put that thing in because it breaks the
rules of the PEGI system and it doesn’t make
the video game as good as it can be.
Conditions in the gaming Industry:
Copyright law:
The law gives the creators of literary,
dramatic, musical, artistic works, sound recordings, broadcasts, films and
typographical arrangement of published editions, rights to control the ways in
which their material may be used.
The rights cover; broadcast and public
performance, copying, adapting, issuing, renting and lending copies to the
public.
In many cases, the creator will also
have the right to be identified as the author and to object to distortions of
his work.
International conventions give protection
in most countries, subject to national laws.
When copyright occurs:
Normally the individual or
collective who authored the work will exclusively own the work and is referred
to as the ‘first owner of copyright’ under the 1988 Copyright, Designs and
Patents Act. However, if a work is produced as part of employment then the
first owner will normally be the company that is the employer of the individual
who created the work.
Freelance or
commissioned work will usually belong to the author of the work, unless there
is an agreement to the contrary, (i.e. in a contract for service).
Just like any
other asset, copyright may be transferred or sold by the copyright owner to
another party.
Rights cannot be
claimed for any part of a work which is a copy taken from a previous work. For
example, in a piece of music featuring samples from a previous work, the
copyright of the samples would still remain with the original author.
Only the owner or
his exclusive licensee can bring proceedings in the courts.
Race Discrimination Act:
Race
discrimination occurs when a person is treated less favourably because of race,
colour, and nationality, ethnic or national origin. The Equality Act 2010 makes
it unlawful for an employer to discriminate against employees because of these
characteristics.
Race
discrimination covers four areas:
· Direct
discrimination: treating someone less favourably
because of their actual or perceived race, or because of the race of someone.
· Indirect
discrimination: can occur where there is a policy,
practice or procedure which applies to all workers, but particularly
disadvantages people of a particular race. An example could be a requirement
for all job applicants to have GCSE Maths and English: people educated in
countries which don't have GCSEs would be discriminated against if equivalent
qualifications were not accepted.
· harassment:
when unwanted conduct related to race has the purpose or effect of violating an
individual's dignity or creating an intimidating, hostile, degrading,
humiliating or offensive environment for that individual
· Victimisation:
unfair treatment of an employee who has made or supported a complaint about
racial discrimination.
It is also
unlawful to discriminate against a job-seeker, worker or trainee on grounds of
race, colour, nationality, and ethnic or national origins. Employers should
ensure they have policies in place which are designed to prevent discrimination
in:
· recruitment
and selection
· determining
pay
· training
and development
· selection
for promotion
· discipline
and grievances
· countering
bullying and harassment
Advertising standards:
Printed media
Advertisements that fall in paid-for spaces in newspapers and magazines published in the United Kingdom fall within the ASA's remit. If the editor of the publication maintains control over the advertorial, however, the piece is likely to be seen as editorial rather than advertising.
Broadcast
media
In November 2004 control of the regulation of broadcast advertising, formerly undertaken by state bodies, was handed over to the ASA on a provisional two-year contract.
Direct marketing
Direct mailings, circulars, leaflets, unsolicited emails, brochures and catalogues are all typically within the ASA's remit. Though a leaflet included with the private correspondence would be covered if it promotes a new or different product.
Internet
The ASA's remit has since March 2011 covered claims that appear on a company's own website. Online sales promotions are within the ASA's remit as long as they appear in "British web space
Friday, 1 March 2013
Friday, 1 February 2013
radio - miss dookhee
Broadcast radio:
Definition: live broadcasts radio
(broadcasted around the world)
Kiss FM – music, news highlights,
Radio 1 – music, commentary’s
Heart radio – music,
Non-broadcast radio:
Definition: pre-recorded radio
(private radio, just a certain amount of people can view it)
Asda radio
Hospital radio
City college radio
How is radio programmes made?
·
In a radio booth.
·
They are made in
ham radio (up to a certain distance)
·
Made in studio’s
·
On a boat
·
Special effects
·
Equipment
Why is radio programmes made?
·
To inform
·
To Advise
·
To entertain
·
To promote
·
To be used in
combat and war
·
Target audience
·
People who like a
certain types of music.
·
People who want
to listen to other stuff than music.
What are the differences in radio
programmes and TV/visual programmes?
Radio:
Radio station newscasts can range from as little as a minute to as much as
the station's entire schedule, such as the case of all-news radio, or talk
radio. Stations dedicated to news or talk will often feature newscasts, or
bulletins, usually at the top of the hour, usually between 3 and 8 minutes in
length. They can be a mix of local, national and international news, as well as
sport, entertainment, weather and traffic, or they may be incorporated into
separate bulletins. There may also be shorter bulletins at the bottom of the
hour, or three at fifteen minute intervals, or two at twenty minute intervals
TV:
Newscasts, also known as bulletins or news programs, differ in content,
tone and presentation style depending on the format of the channel on which
they appear, and their timeslot. In most parts of the world, national
television networks will have network bulletins featuring national and
international news. The top rating shows will often be in the evening at 'prime
time', but there are also often breakfast time newscasts of two to three hours
in length
The difference between AM and FM?
AM means amplitude modulation. In this
technique, the amplitude or height of the carrier signal increases and
decreases as the base signal changes. AM radio signals will travel great
distances so a single transmitter can cover large areas.
FM means Frequency Modulation where the frequency of the carrier signal increases and decreases to represent the change in voltage of the base signal. FM signals tend to offer better signal quality than AM but the range is far less, demanding multiple transmitters to cover the same area as one AM transmitter.
FM means Frequency Modulation where the frequency of the carrier signal increases and decreases to represent the change in voltage of the base signal. FM signals tend to offer better signal quality than AM but the range is far less, demanding multiple transmitters to cover the same area as one AM transmitter.
Information:
Drama:
Jingles:
Music/speech:
News:
Discussion/Talk:
Commercial/advertising:
Audience: - non broadcast - broadcast
In store: Asda
Music TV: MTV or 4music
Internet radio: Kiss FM
CD: Maroon 5: Overexposed
DAB: Kiss FM or Heart radio
Community Radio: BBC local radio or pirate radio stations
YouTube: Tons of video’s (e.g. music)
Downloads: UTorrent
Podcast: rooster teeth podcasts
Friday, 25 January 2013
Working life in a creative gaming team
(AKA - Art Director or Creative Manager)
The Lead Artist is responsible for the overall look of the game.
Working with the Game Designer in the first instance, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.
The Lead Artist produces much of the initial artwork themselves, setting creative and technical standards and also determining the best tools and techniques to deploy.

Lead Programmer:

Programmer:
Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. They test the code and fix bugs, and they also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems.
The programmer works with the lead programmer to create the AI (artificial intelligence), game engine development, user interface, tools development, and the physics of the game.
Advantages:
- Ability to do what you love to do.
- Industry seems to be growing while others are declining
- Software engineers, animators, graphic designers, sound engineers and writers working in the gaming industry can benefit from the tremendous opportunities that are available.
- Game designers work long hours
- Spending a great amount of time in front of a computer can be hard on the eyes and back
- Poor posture while sitting in front of a computer can also contribute to the negative effects of long hours as a video game designer
- The number of workers seeking opportunities increases as the
- The ability to stand out from the crowd becomes more difficult
Subscribe to:
Posts (Atom)