Friday, 8 March 2013

radio ideas


Conditions of employment: the boundaries in gaming


Controversies surrounding video games:

Controversies surrounding Call of Duty: Modern Warfare 2

In November 10, 2009 call of duty: modern warfare 2 came out. Originally it was supposed to PEGI 15 but one chapter in the game called "No Russian" you enter a Russian airport with Vladimir Makarov and three others and gun down the entre airport containing civilians and airport guards and Vladimir Makarov says that you cannot speak Russian.

In result the game was changed from PEGI 15 to a PEGI 18 and world-wide Controversy arose.

Russia's reaction:

This controversial mission was removed from the Russian PC version of the game. It was originally reported that sales of the console editions of Modern Warfare 2 were delayed in Russia due to an ordered recall, but Activision has called this report false. Activision stated that they made the decision to remove the "No Russian" mission from the game prior to the game's release as they did with the Russian PC version which was released before the console versions. The decision to remove the mission was made after consulting with local counsel since Russia has no formal ratings board. The only other body who has the authority to pass ratings on video games in the Russian Federation is the Television and Film Classification Board (CRRS), who refused to comment on the controversy.

Different types of PEGI's:

Appropriate for children from a certain age of 7 year's old


The content of games given this rating is considered suitable for all age groups. Some violence in a comical context (typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is acceptable. The child should not be able to associate the character on the screen with real life characters, they should be totally fantasy. The game should not contain any sounds or pictures that are likely to scare or frighten young children. No bad language should be heard.

Appropriate for children from a certain age of 12 year's old



Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non-graphic violence towards human-looking characters or recognisable animals, as Well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives.

Appropriate for children from a certain age of 16 year's old

 

 

This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.

Appropriate for children from a certain age of 18 year's old

 


The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence and/or includes elements of specific types of violence. Gross violence is the most difficult to define since it can be very subjective in many cases, but in general terms it can be classed as the depictions of violence that would make the viewer feel a sense of revulsion.

 

I agree/disagree with gaming classification because…

I both agree and disagree with gaming classification.

 A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors.

The reason why is that, having a guideline that video gaming can use to made their games is good so they know what they can and not do. This can also be used to target a particular audience and what they can put in the game which is in the guidelines of that PEGI.

 But I also be a bad thing because a game developer wants to put something into a game but they have been told to stay in a particular PEGI rating so they can’t put that thing in because it breaks the rules of the PEGI system  and it doesn’t make the video  game as good as it can be.

Conditions in the gaming Industry:

Copyright law:

 The law gives the creators of literary, dramatic, musical, artistic works, sound recordings, broadcasts, films and typographical arrangement of published editions, rights to control the ways in which their material may be used.

The rights cover; broadcast and public performance, copying, adapting, issuing, renting and lending copies to the public.

In many cases, the creator will also have the right to be identified as the author and to object to distortions of his work.

International conventions give protection in most countries, subject to national laws.

When copyright occurs:

Normally the individual or collective who authored the work will exclusively own the work and is referred to as the ‘first owner of copyright’ under the 1988 Copyright, Designs and Patents Act. However, if a work is produced as part of employment then the first owner will normally be the company that is the employer of the individual who created the work.

Freelance or commissioned work will usually belong to the author of the work, unless there is an agreement to the contrary, (i.e. in a contract for service).

Just like any other asset, copyright may be transferred or sold by the copyright owner to another party.

Rights cannot be claimed for any part of a work which is a copy taken from a previous work. For example, in a piece of music featuring samples from a previous work, the copyright of the samples would still remain with the original author.

Only the owner or his exclusive licensee can bring proceedings in the courts.

Race Discrimination Act:

Race discrimination occurs when a person is treated less favourably because of race, colour, and nationality, ethnic or national origin. The Equality Act 2010 makes it unlawful for an employer to discriminate against employees because of these characteristics.

Race discrimination covers four areas:

·     Direct discrimination: treating someone less favourably because of their actual or perceived race, or because of the race of someone.

·     Indirect discrimination: can occur where there is a policy, practice or procedure which applies to all workers, but particularly disadvantages people of a particular race. An example could be a requirement for all job applicants to have GCSE Maths and English: people educated in countries which don't have GCSEs would be discriminated against if equivalent qualifications were not accepted.

·     harassment: when unwanted conduct related to race has the purpose or effect of violating an individual's dignity or creating an intimidating, hostile, degrading, humiliating or offensive environment for that individual

·     Victimisation: unfair treatment of an employee who has made or supported a complaint about racial discrimination.

It is also unlawful to discriminate against a job-seeker, worker or trainee on grounds of race, colour, nationality, and ethnic or national origins. Employers should ensure they have policies in place which are designed to prevent discrimination in:

·     recruitment and selection

·     determining pay

·     training and development

·     selection for promotion

·     discipline and grievances

·     countering bullying and harassment

 

Advertising standards:

 


Printed media


Advertisements that fall in paid-for spaces in newspapers and magazines published in the United Kingdom fall within the ASA's remit. If the editor of the publication maintains control over the advertorial, however, the piece is likely to be seen as editorial rather than advertising.

Broadcast media


In November 2004 control of the regulation of broadcast advertising, formerly undertaken by state bodies, was handed over to the ASA on a provisional two-year contract.

 Direct marketing


Direct mailings, circulars, leaflets, unsolicited emails, brochures and catalogues are all typically within the ASA's remit. Though a leaflet included with the private correspondence would be covered if it promotes a new or different product.

Internet


The ASA's remit has since March 2011 covered claims that appear on a company's own website. Online sales promotions are within the ASA's remit as long as they appear in "British web space

 

Friday, 1 February 2013

radio - miss dookhee



Broadcast radio:

Definition: live broadcasts radio (broadcasted around the world)

Kiss FM – music, news highlights,     

Radio 1 – music, commentary’s

Heart radio – music,

 

Non-broadcast radio:

Definition: pre-recorded radio (private radio, just a certain amount of people can view it)

Asda radio

Hospital radio

City college radio

 

How is radio programmes made?

·         In a radio booth.

·         They are made in ham radio (up to a certain distance)

·         Made in studio’s

·         On a boat

·         Special effects

·         Equipment

 

Why is radio programmes made?

·         To inform

·         To Advise

·         To entertain

·         To promote

·         To be used in combat and war

 

 
Who is listens to them?

·         Target audience

·         People who like a certain types of music.

·         People who want to listen to other stuff than music.

 

What are the differences in radio programmes and TV/visual programmes?

Radio:    

Radio station newscasts can range from as little as a minute to as much as the station's entire schedule, such as the case of all-news radio, or talk radio. Stations dedicated to news or talk will often feature newscasts, or bulletins, usually at the top of the hour, usually between 3 and 8 minutes in length. They can be a mix of local, national and international news, as well as sport, entertainment, weather and traffic, or they may be incorporated into separate bulletins. There may also be shorter bulletins at the bottom of the hour, or three at fifteen minute intervals, or two at twenty minute intervals                                                                                                            

 

TV:  

Newscasts, also known as bulletins or news programs, differ in content, tone and presentation style depending on the format of the channel on which they appear, and their timeslot. In most parts of the world, national television networks will have network bulletins featuring national and international news. The top rating shows will often be in the evening at 'prime time', but there are also often breakfast time newscasts of two to three hours in length                    

 
The difference between AM and FM?        

AM means amplitude modulation. In this technique, the amplitude or height of the carrier signal increases and decreases as the base signal changes. AM radio signals will travel great distances so a single transmitter can cover large areas.
FM means Frequency Modulation where the frequency of the carrier signal increases and decreases to represent the change in voltage of the base signal. FM signals tend to offer better signal quality than AM but the range is far less, demanding multiple transmitters to cover the same area as one AM transmitter.     

 

 Genre:

Information:

Drama:

Jingles:

Music/speech:

News:

Discussion/Talk:

Commercial/advertising:

Audience: - non broadcast - broadcast  

 

 Format:

In store: Asda

Music TV: MTV or 4music   

Internet radio: Kiss FM

CD: Maroon 5: Overexposed

DAB: Kiss FM or Heart radio

Community Radio: BBC local radio or pirate radio stations

YouTube: Tons of video’s (e.g. music)

Downloads: UTorrent

Podcast: rooster teeth podcasts

                                                       


Friday, 25 January 2013

Dulce et decorum est pro patria mori


Working life in a creative gaming team


Game Designer:                                                                                                                                       
 
Game Designers are responsible for devising what a game consists of and how it plays. They plan and define all the elements and components of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.
 
Sometimes the Game Designer is the originator of the game’s concept or premise. More often, most of the core ingredients are already defined and the Game Designer must decide how to create the best game using these elements, within the constraints of budget and timescale.
 
 
Lead Artist:
 
(AKA - Art Director or Creative Manager)
 
The Lead Artist is responsible for the overall look of the game.
Working with the Game Designer in the first instance, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.
 
The Lead Artist produces much of the initial artwork themselves, setting creative and technical standards and also determining the best tools and techniques to deploy.
In conjunction with the producer, the Lead Artist puts together and manages the team of artists and animators who produce the bulk of the art assets for the game (including environments, characters, objects and effects) under the Lead Artist’s direction.
 
 
 
 
 
Lead Programmer:
 
The Lead Programmer leads the programming team responsible for creating all the computer code which runs and controls a game. Programmers have various roles and specialisms including AI (artificial intelligence), game engine development, user interface, tools development, and physics. These are all overseen by the Lead Programmer who is responsible for the technical specification of the game and manages the overall code development process. It is also their job to make sure that everything happens effectively and on time. Lead Programmers are employed by development studios, either independent or publisher-owned. This is one of the highest paid roles in the games industry, reflecting the responsibility that goes with the role and the skills and experience required. This high pressured job can involve hard work and very long hours. The Lead Programmer must also inspire the creativity and technical excellence at the heart of game development.
 
 
 
Programmer:
Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. They test the code and fix bugs, and they also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems.
 
The programmer works with the lead programmer to create the AI (artificial intelligence), game engine development, user interface, tools development, and the  physics of the game.
 
 
 Advantages and disadvantages of the kind of contract or work patterns people in the gaming industry:

Advantages:

  • Ability to do what you love to do.
  • Industry seems to be growing while others are declining
  • Software engineers, animators, graphic designers, sound engineers and writers working in the gaming industry can benefit from the tremendous opportunities that are available.
Disadvantages:

  • Game designers work long hours
  • Spending a great amount of time in front of a computer can be hard on the eyes and back
  • Poor posture while sitting in front of a computer can also contribute to the negative effects of long hours as a video game designer
  • The number of workers seeking opportunities increases as the
  • The ability to stand out from the crowd becomes more difficult